Traits

No Face (Blessing)

Category: Blessings

The patron of Ú̴̡̨̹̼̳͔̙̤̫̈́͛̿͘͝Ņ̴̢̛̘͖̰̠͉͍̙̺̤̭̺̣̤̘̟͓̙̟͖̱̙͎͉̮̰̙̦̖̙̳͉̥̣̻̲͍̻͎͎̐͊̋̀̇͂͂͒̐̿̈́̃̒̃̀̿̀̈͋̕͜ͅK̵̡̝̜̲̥̺̱̩̯͍̰͎̩̟̜͓̱̰̞̜̹̠͇̬̱͙͚͈͕͈̺̖̥̮͔̳̞̙̬͎͓̖̺̲̖̲̣͕͔̘̿̽̉̾̍̊̓̓́̅̓͗̇̕͜͝͝͝N̴̛̮̭̟̫̖͍̙̯͙̠̳̫̼̞͍̖̰̱̯̗̪͖͉͖̦̥̥͓͚̜͕̤̖̳̭͎̬̪̣̥̬͙̟̲͚͎͎͚͖͇̺̞͈̝͕̹̭͈̭̏͗͊̈̿͌͗͌͐͒̈́͂̒͋̒͊͊̑̈́̅͌͘̕͜͜ͅͅͅͅƠ̸̛̺͇͉̼̣̗̝̪̜͓̝̼̮̝͇̪̟̳͕̟̱̦̥̼͇̍̀̉̒͐̑̇́̔̀̔͋̎̀͛̌̉͋͒̊͋͂͆̑̈̎͊̾̌̚̚͝͝͝ͅW̸̨̡̛̛̰̝͈̩͎̘̭͖̞̪̥̱̝̬̙͕̪͎̙̗͍̭͕̼̙̜͓̞͉̩̭̯͉̣̣͈̗̾̉̽̏̋̋͒̍̈́̋͊́̀̎̀̆̉͊̃̓̑́͊́̂͌̀͌͌͑͌̎̄̍̽́̈́̍̈́̓̑́̄̈́̿̔̑́̆͘͝͠͠͝͠N̵̨̲̦̮̫̜̬̱̞̦̣̼͉̎̿has bestowed a blessing upon you!

 

 

 

 

  • No facial features
  • Can also be partly facial features, such as only eyes, only mouth, etc

 

Additional lore canon information (these are for flavor, and not mandatory)

  • Might be a curse instead of a blessing

Heatstroke (Blessing)

Category: Blessings

The patron of Lava has bestowed a blessing upon you!

  • Hair can be turned into gloopy magma
  • Parts of body can be turned into said magma
  • Limbs can be replaced

 

Additional lore canon information (these are for flavor, and not mandatory)

  • Heat is depending on the character's mood and desires

Weapons First (Blessing)

Category: Blessings

The patron of Protection has bestowed a blessing upon you!

  • stationary look:
    • limbs look like armor and are metal
  • active look:
    • limb can shift into a weapon of choice

 

Additional lore canon information (these are for flavor, and not mandatory)

  • armor and weapon can be as medieval or modern as you'd like

Wind Chime (Blessing)

Category: Blessings

The patron of Music has bestowed a blessing upon you!

  • Hollow limbs, torso, etc
  • Can be as many places on body as you'd like
  • Hollows must be at least palm sized and have a distinct border

 

Additional lore canon information (these are for flavor, and not mandatory)

  • Causes a distinct lightness in those with this Blessing
  • Optionally, they can add strings to actually play music

Crystal Growth (Blessing)

Category: Blessings

The patron of Earth has bestowed a blessing upon you!

  • Crystalline growth anywhere on body, including on spheres or tail
  • any kind of crystal, including magical types

 

Additional lore canon information (these are for flavor, and not mandatory)

  • These characters might be more at home in places with a deeper connection to earth, like underground

Puppeteer (Blessing)

Category: Blessings

The patron of Gravity has bestowed a blessing upon you!

  • Puppet strings attached to the body
  • These can be attached to the crown, or simply fade into space

 

Additional lore canon information (these are for flavor, and not mandatory)

  • Getting a blessing from this patron often includes heavy penalities and is not often recommended

Sparkle On (Blessing)

Category: Blessings

The patron of Light has bestowed a blessing upon you!

  • Glowing Sparkles/Motes of light
  • These can have any shape and can be detailed
  • Color is up to you

 

Additional lore canon information (these are for flavor, and not mandatory)

  • The motes have an "off" mode where theyre still existent but simply transparent instead of glowing

Living Shadow (Blessing)

Category: Blessings

The patron of Darkness has bestowed a blessing upon you!

  • Your character's shadow can now move independently
    • it cannot leave the vicinity, or approx 20 meters
  • The shadow is tangible and can interact with the environment
  • Shadow appears as regular 2D when inactive, and forms into a 3D figure with the same color (shadow) when active

 

Additional lore canon information (these are for flavor, and not mandatory)

  • If active, the main body will not have a shadow

Body Wings (Common)

Category: Optional
Species: Kyrlicht

A Kyrlicht can have one set of wings, placed anywhere on the body. Can be any types of wings.

Alternate Types

Multiple Wings (Rare)

Category: Optional
Parent Trait: Body Wings (Common)
Species: Kyrlicht

A kyrlicht can have multiple sets of wings.

Scales, Feathers & Fur (Common)

Category: Optional
Species: Kyrlicht

A Kyrlicht can have scales, feathers and body fur on parts of their body.

Claws (Common)

Category: Optional
Species: Kyrlicht

Rather than simply sharp nails, this Kyrlicht can have lethal claws. Retractable.

More Than Two Eyes (Common)

Category: Optional
Species: Kyrlicht

Instead of just two eyes, this Kyrlicht sees things much more clearly!

  • These Eyes must all be on the face/head.
Alternate Types

More Than Two Eyes + (Rare)

Category: Optional
Parent Trait: More Than Two Eyes (Common)
Species: Kyrlicht

Eyes may be placed all over body.

Hungry Mouths (Common)

Category: Optional
Species: Kyrlicht

This Kyrlicht seems hungry for more...

  • Multiple mouths
  • May be placed anywhere on body

Shaped Foxfire (Special)

Category: Optional
Species: Kyrlicht

This trait allows the Kyrlicht's Foxfire to take on a specific shape, instead of a general flame.

Short Tail (1 - 3 segments) (Common)

Category: Tail
Species: Kyrlicht

This includes 1 - 3 segments.

  • The overall length does not matter.
  • Can also be split into multiple "tails", but cannot go over said segment count.
Alternate Types
  • No Tail (Special)
    Species: Kyrlicht

    A Kyrlicht can have no tail at all. Canonically, this means the Kyrlicht has gathered no contracts whatsoever, and has limited access to the stream of Magic.

No Tail (Special)

Category: Tail
Species: Kyrlicht

A Kyrlicht can have no tail at all. Canonically, this means the Kyrlicht has gathered no contracts whatsoever, and has limited access to the stream of Magic.

Long Tail (4-8 segments) (Rare)

Category: Tail
Species: Kyrlicht

A Kyrlicht can have up to 8 tail segments.

  • The overall length does not matter.
  • Can also be split into multiple "tails", but cannot go over said segment count.

Damaged (Rare)

Category: Tail
Species: Kyrlicht

The tail segmements can be any level of damaged, but should still be recognizable as the segment count. Does not include the shattered variation!

 

Alternate Types
  • Shattered (T) (Special)
    Species: Kyrlicht

    When a Kyrlicht encounters a near death scenario, they can be brought back from the brink by either other Kyrs pooling their magic until the Kyrlicht can start to heal themselves, or by a patron offering them a Deal with the Devil; a contract that saves the Kyrlicht but ultimately has them owe the patron a favor. Which is not a good thing.

    They take on the appearance of multiple shards and can either simply float close to each other, or be connected via strands of Magic (appearance can vary, e.g. glowing strings, crackling lightning, etc).

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